๐Body Import Rules
โ ๏ธ Warning: After the Prologue, mod packages will be activated. Please note that some features or content may change, be replaced, or behave differently once the mods are enabled. This guide assumes modded gameplay from that point forward.
๐๏ธNaming Conventions & Details
To maintain consistency and proper organization in the game, we have set up specific naming conventions for various car parts, colliders, materials, lights, and more. Follow these rules carefully to ensure your mods integrate seamlessly.
1. Asset Suffixes
These suffixes should be added to your asset names based on their position or orientation.
Asset
Suffix
Front
_f
Back
_b
Right
_r
Left
_l
Front Right
_fr
Front Left
_fl
Back Right
_br
Back Left
_bl
2. Pre-Made (Not Editable) Prefixes
These assets should not be modified or renamed, as they are essential for the core structure of the vehicle.
Asset
Prefix
Chassis
chassis_
Suspension
susp_
Tire
pivot_tire
Rim
pivot_rim
3. Editable Parts Prefixes
These parts are customizable and can be modified to create unique vehicles.
Part
Prefix
Hood
hood_
Body
body_
Trunk
trunk_
Door
door_
Bumper
bumper_
Plate
plate_
Window
win_
Butterfly Window
butterflywin_
Wind Shield
ws_
Head Light
hl_
Tail Light
tl_
Mirror
mir_
Static Interior
int_
Steering Wheel
sw_
Gearshift
gs_
Seat
seat_
Fender
fnd_
4. Collider Prefixes
These are used to define the collision areas of the vehicle. Ensure that colliders are named appropriately for proper interaction with the game.
Asset
Prefix
Drive Collider
drive
Hood
col_hood
Body
col_body
Trunk
col_trunk
Door
col_door_
Bumper
col_bumper_
Plate
col_plate_
Window
col_win_
Wind Shield
col_ws_
Mirror
col_mir_
Tire
col_tire_
Rim
col_rim_
Fender
col_fnd_
5. Virtual Pivot
Virtual pivots are used for parts like steering wheels to control rotation or movement.
Owner
Prefix
Steering Wheel Pivot
psw
6. Dashboard Prefixes
These parts represent the dashboard elements inside the car.
Asset
Prefix
Speedometer Needle
spdn
RPM Gauge Needle
rmpn
Temperature Gauge Needle
tmpn
Check Engine Light
wel
Oil Pressure Warning Light
wol
7. 3D Accessory Prefixes
3D accessories are additional parts attached to the car.
Asset
Prefix
Rear View Mirror Point
rvmp
Dashboard Left Point
dlp
Dashboard Right Point
drp
8. Properties
These are different classifications for car parts, which affect how the part behaves in the game.
Property
Affix
Static
(empty)
Static Hood
hood
Openable
open
Openable Hood
hood_open
Removable
rmv
Removable Hood
hood_rmv_
Paintable
p
Paintable Body
body_p
Damageable
dmg
Damageable Hood
hood_dmg
9. Material Prefixes
Materials applied to different parts of the car.
Material
Prefix
Generic Other Materials
M_Other_
Generic Interior Materials
M_Interior_
Paintable Body Parts
M_CarPaintSurface
Window Glass
M_CarGlass
Rims
M_CarRim
10. Light Prefixes
Lights used on the vehicle, such as headlights and tail lights.
Light
Prefix
Head Light Point
light_head_r/l
Tail Light Point
light_rear_r/l
11. Attachment Points
This section helps in understanding the hierarchy of parts on the vehicle. Root is the main parent, and Child List refers to attached components.
Root
Child List
bumper_f
plate_f
door_fl
[win_fl, โฆ]
door_br
[win_br, butterflywin_br]
12. Tuning Parts Naming Convention
Tuning parts are incremental and use a numbering system to differentiate multiple versions.
Part
Prefix
Hood
hood1_ / hood2_
Trunk
trunk1_ / trunk2_
Door
door1_ / door2_
Bumper
bumper1_ / bumper2_
Spoiler
spoiler1_ / spoiler2_
Window
win1_ / win2_
Wind Shield
ws1_ / ws2_
Head Light
hl1_ / hl2_
Tail Light
tl1_ / tl2_
Mirror
mir1_ / mir2_
Seat
seat1_ / seat2_
Gearshift
gs1_ / gs2_
Steering Wheel
sw1_ / sw2_
Static Interior
int1_ / int2_
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